four-colour process

CMYK separation for screen printing

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Four-colour process is the cheapest way to print a complex photograph — always exactly four screens, no matter how complicated the image gets. It is also the wrong answer more often than people expect on a garment, so this page does two things: settles whether your job is genuinely a process job, then walks the separation itself — GCR, undercolour removal, dot gain, angles, frequency, and what file to hand your RIP.

Separate a design free

First, the difference everything else follows from

CMYK uses four *translucent* process inks and builds every colour by overprinting them, so the light has to pass through the ink, bounce off the substrate and come back out — which means the substrate is doing half the work. Simulated process uses six to ten *opaque* inks chosen to suit the specific image, each carrying its own tonal channel, sitting on a white underbase. Translucent versus opaque is the whole decision. It is why CMYK is magnificent on paper and on white cotton and disappointing on navy; it is why simulated process costs you four more screens and gives you a print that reads the same on black as on white.

Is your job a process job? Four conditions

You want most of them true. The garment is white or very light — process inks need a bright substrate to sit on, full stop. The artwork is genuinely photographic, with smooth continuous tone rather than areas of flat saturated colour. You have four heads free and would rather not tie up eight, which on a six-station press with two jobs queued is a real constraint and not a preference. And ink cost matters to the quote: four process inks in standard formulations are cheaper per print than a custom-mixed opaque set plus a white base plus a highlight white, and process is always exactly four screens however complicated the image gets, which makes it the cheapest way to print a complex photograph and the easiest to quote. Add paper, poster and tote work, where CMYK is simply the standard. If your job ticks those boxes, run process and do not overthink it. If it fails the first one — a dark garment — the honest answer is usually simulated process (opaque inks, reads the same on any colour) or index (no angles, far more predictable on press); both have their own pages, and index is free to try here. And if the design carries exact brand colours, note that a process build of a specific PMS number is three or four plates of overlapping dots at the mercy of registration and dot gain, whereas a spot ink mixed to that number simply is the colour.

The three settings that decide the print

These do most of the damage when they are left on a default. Gray component replacement decides how much of a neutral grey is built from equal parts cyan, magenta and yellow versus simply replaced with black ink. Heavy GCR uses less coloured ink, holds neutrals far more stably on press, and is generally what garment printing wants; light GCR keeps richer colour but makes every grey in the image depend on three screens registering perfectly, which on a garment press is optimistic. Undercolour removal trims total ink coverage in the darkest areas so you are not laying four saturated plates on the same spot and fighting to cure it. Dot-gain compensation applies an inverse curve so a 50% dot on your film is closer to 50% on the shirt after the ink spreads — skipping it is the single largest cause of muddy process prints. The strength is a slider rather than a fixed profile, because gain depends on your mesh, emulsion, ink, squeegee and substrate: print a step wedge once on your own setup, read where it lands, and that number is then the same for every job on that press.

Angles, frequency and the mesh ceiling

Screening is at the standard set of mutually non-interfering process angles, with yellow placed where the eye notices its pattern least; you can override any of them if your press has a set it is known to like. Frequency is yours. Garment process work commonly runs 35 to 65 lpi, against far finer on paper, and mesh is the hard ceiling: a screen cannot hold a dot finer than its own openings. The rule of thumb in circulation puts mesh count somewhere around four to five-and-a-half times the lpi — so 45 lpi sits comfortably on 205 mesh, and 55 lpi is a real pairing with 305. Going finer than the mesh supports does not print finer, it produces dots that break up, fill in or wash out of the emulsion. Pick the coarsest frequency that holds the detail the artwork actually has, and set frequency and output DPI explicitly rather than inheriting a default.

How to run one here

Load the artwork at final print size and set the print width, because every choke, spread and trap value is measured in pixels and only means something once the physical size is fixed. Clean the art first — remove a background it arrived on, and be aware that JPEG compression fringe becomes speckle on a plate. Then run a free spot or index separation in the browser: that costs nothing, uploads nothing, and tells you what you actually have. You will see the ink count the design wants, whether flat brand colours are hiding in what looked like a photograph, and how the palette sits over your garment colour in the proof. If that confirms a process job, switch the separation type to CMYK, set your GCR and undercolour removal, your dot-gain strength, frequency, dot shape and output DPI, and render. Read the proof over your substrate colour before you commit to film — that is the composite the customer will see, and it is the only view that catches a decision you got wrong.

What you get out

Four plates — C, M, Y, K — screened at the standard angles, with registration marks if you want them, a manifest recording the angles and frequency actually used, and a proof rendered over your substrate colour. Output is continuous-tone greyscale plates by default, because that is what most RIPs want: a RIP screens the plates itself with curves matched to its output device, and handing it film you have already screened gives it a dot grid to re-screen, which moirés against your own artwork. Switch to pre-halftoned 1-bit film at 600 or 1200 dpi only when there is no RIP in the chain — printing to an inkjet or laser through a plain driver. Separately, and free in your browser with no upload, you can export a multichannel PSD carrying one real Photoshop spot channel per ink with its colour and name attached, so the file behaves like a separation in Photoshop rather than a stack of pictures — one PSD export a day on a free account, uncapped on a monthly plan.

Decide for free, pay only for film

The free half answers the decision, which is the expensive part to get wrong. Spot and index separation run in the browser with no account and no upload, and both PSD exports are free too. CMYK conversion, simulated-process channel construction and halftone screening run on the server, because plate rendering at print resolution is not a browser job — a 14-inch plate at 1200 dpi is a 16,800-pixel image. That render is 10 credits per image, and for 24 hours afterwards you can re-render the same image as often as you like, free, for 24 hours, so changing your mind and running it the other way costs nothing. Credits come with a monthly plan, or as a one-off pack whose credits never expire — see the pricing page for current prices in your currency. No watermarks on any output at any tier.

Frequently asked

CMYK or simulated process — which should I use?

CMYK if the garment is white or light, the art is genuinely photographic, you want to tie up only four heads, and ink cost matters — process is always exactly four screens no matter how complex the image. Simulated process if the garment is dark, the art needs saturated colour that translucent inks cannot reach, brand colours must be exact, or the print has to look identical across several garment colours. On garments the second case comes up more often than the first.

Can I print CMYK on a black shirt?

You can, with a white underbase beneath it, but process inks are translucent and you are now printing them through a base with its own texture — the result is usually flatter and less saturated than the same image run as simulated process with opaque inks, for one more screen than you saved. On dark garments, simulated process is normally the better answer, and index is the low-risk one.

Why do my brand colours look wrong in process?

Because a process build of a specific PMS colour is three or four plates of dots overlapping, so it is at the mercy of registration and dot gain, and it shifts with both. A spot ink mixed to that number simply is the colour. If a design mixes photographic tone with exact brand colours, that is a strong signal for simulated process, which can give the brand colour its own opaque ink.

How many screens does each need?

CMYK is always four, which is its biggest practical advantage and what makes it easy to quote. Simulated process typically runs six to ten once you count the underbase and the highlight white. Index is whatever ink count you set, commonly six to eight for photographic work, plus a base on dark garments.

What halftone frequency should I use?

Garment process work commonly runs 35 to 65 lpi, with mesh as the ceiling — the rule of thumb in circulation is mesh count around four to five-and-a-half times the lpi, so 45 lpi sits comfortably on 205 mesh and 55 lpi pairs with 305. Paper and poster work goes much finer. Set frequency and output DPI explicitly rather than inheriting a default.

What is GCR and do I need it?

Gray component replacement decides how much neutral grey is printed with black ink instead of equal parts cyan, magenta and yellow. Heavier GCR is more stable on press and uses less ink, which is generally what garment printing wants; lighter GCR keeps richer colour but makes every grey depend on three screens registering perfectly. It is a control here, not a hidden default.

Is any of this free?

The decision is, and so are the PSDs. Spot and index separation run entirely in your browser with no account and no upload, and the layered and multichannel PSD exports are free too (three a day on the free tier). CMYK conversion, simulated-process channel construction and halftone screening run on our server at 10 credits per image, with free re-renders of that image for 24 hours — charged per image, so switching between the two methods on the same file costs nothing.

Does the output open in Photoshop?

It is written to. You get per-plate images plus a multichannel PSD with real spot channels carrying their ink colours. Our PSD writer is validated on every build against independent open-source PSD parsers, which is what catches a malformed file; a human eyeball in Photoshop and Photopea is on our list and not yet done, so we are not going to claim it.

Keep reading

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